﻿using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

namespace  com.yoozoo.gta.Common
{
    public class ShaderVariantData : MonoBehaviour
    {
        public List<string> shaderVariantsName;
        public List<int> shaderVariantsCount;

        public Action onUpdate;
    
        public void Update()
        {
            onUpdate?.Invoke();
        }
    }

}
